1. RUCK – UNSUCCESSFUL END TO A RUCK (Law 16.7)
The ball has to be played within 5 seconds of it being at the back of a ruck with a warning from the referee to “use it”.
Sanction: (1) Scrum or (2) Free Kick
Protocol: (1) When the referee observes that the ball is clearly at the back of a ruck (but it has not emerged) which is no longer being contested, the referee will indicate that the ball must be played by saying “use it”. The team in possession has 5 seconds to ensure that the ball emerges and is played. If the ball does not emerge and is not played within the 5 seconds, the referee will award a scrum and the team not in possession will throw in the ball.
Protocol: (2) When the referee observes that the ball is clearly at the back of a ruck (but it has not emerged) which is no longer being contested, the referee will indicate that the ball must be played by saying “use it”. The team in possession has 5 seconds to ensure that the ball emerges and is played.
Sanction: Free Kick
2. TOUCH AND LINE OUT – QUICK THROW IN (Law19.2 (b))
For a quick throw-in, the player may be anywhere outside the field of play between the line of touch and the player’s goal line.
3. TOUCH AND LINE-OUT – WHO THROWS IN (Law 19.4)
When the ball goes into touch from a knock on, the non-offending team will be offered the choice of a lineout at the point where the ball crossed the touchline, or a scrum at the place of the knock on. The non-offending team may exercise this option by taking a quick throw-in.
Protocol: When the ball is knocked on into touch or subsequently goes into touch, the referee will permit the non-offending team to take a quick throw-in
4. SCRUM - FORMING A SCRUM (Law 20.1 (g))
(g) The referee will call “crouch” and then “touch”. The front rows crouch and using their outside arm each prop touches the opposing prop’s outside shoulder. The props then withdraw their arms. The referee will call “set” when the front rows are ready. The front rows may then set the scrum.
5. SCRUM - OFFSIDE AT THE SCRUM (Law 20.12 (b))
Offside for scrum-halves. When a team has won the ball in the scrum, the scrum half of the other team is offside if both feet are in front of the centre line of the scrum while the ball is still in the scrum. The offside line is parallell to the goal lines and remain parallell even if the scrum wheels. Please note that current Laws 20.12 (d) and (e) apply.
(d) The scrum half whose team did not win possession of the ball must not move to the opposite side of the scrum and overstep the offside line. For that scrum half, that runs through the hindmost foot of that player’s team in the scrum.
Sanction: Penalty Kick
(e) The scrum half whose team did not win possession of the ball must not move away from the scrum and then remain in front of the offside line. For that scrum half, that runs through the hindmost foot of that player’s team in the scrum.
Sanction: Penalty Kick
6. PENALTY AND FREE KICK OPTIONS AND REQUIREMENTS (Law 21.4)
Lineout alternative: A team awarded a penalty or a free kick at a lineout may choose a further lineout. They throw in.
This is in addition to the scrum option above (Law 21.4(a))
7. IN-GOAL – BALL KICKED DEAD THROUGH IN –GOAL (Law 22.
Remove reference to drop goal in Law 22.8. Amend the first sentence as follows
If a team kicks the ball through their opponent’s in-goal into touch-in-goal or over the dead ball line, except by an unsuccessful conversion or penalty kick, the defending team has two choices either
To have a drop out or to have a scrum at the place where the ball was kicked and they throw in.